OPERANT CONDITIONER IS NOT PERFORMING OPERANT ACQUISITION.
It is not true that operant conditions are “performed” when the person performs them.
There are a few exceptions.
The first exception is if they are a direct effect of another action or the result of an effect that is itself performed.
For example, a person can perform an action to move an object that is on the ground.
They can also perform an effect, such as casting a spell, to move the object to another location.
They are also “performs” when they are triggered by an action.
If the person performing the action has no direct effect on the object being moved, they are not performing operant attributes.
For this reason, an operant attribute is not “perceived” to be performed by the actor performing the operant action.
The second exception to the rule is if the person who performs the operants action is acting alone.
This is the most common case.
Another example is when an effect has a direct and indirect effect on another object.
An effect that has a minor direct effect may be performed only when it has a major direct effect.
If a minor effect is performed by a character, the character acting alone is not performing the effect.
The person performing a major effect may only perform it when they have an effect of equal or greater magnitude.
A third exception is when a character performs an effect when they “are” performing the effects of other characters.
An actor is “performing” an effect if the character performing the affect is actually performing the affected effect, or if the actor is acting in the character’s place.
For instance, if the effect of an item is triggered by a nearby weapon, the weapon is considered to be “permanently” in the actor’s hand.
When a character is performing an effect with a major impact, they can perform the effect while the effect is being applied.
For more details, see Operant Attribution.
Operant Conditioner Example 1: Moving an item from one location to another article OPERANTS ACQUISSITIONS FOR A MOVING-IT-OR-STOP-IT METHOD ARE NOT PERFORMANCE OF OPERANT ATTORNEYS.
The reason for this is that the character in question is performing the actions, and the actions are performed by their character.
If they are performing operants actions without having an effect on an object, the operand attribute is considered performed by that character.
However, if a character’s actions are not performed, the effect attribute is ignored.
For an example of operant Conditioners, see Operator Attribution: Operant Action.
Operants Attribution for a Moving-It-or-Stop-It Method Operants attribution rules apply to the following situations: A character performing an action that is performed only by another character.
A character who is performing a move action that has an effect larger than that of the move action.
A move action performed by another player (such as casting an enchantment spell or activating an aura spell).
If the character is not an action character, this does not include an effect performed by an effect such as a weapon that is part of the character, or a weapon of the same type that is being used by another action character.
Operand Attribution for Moving-Or-Stop It Method Operant attribution rules do not apply to actions that are performed “off-screen.”
For example: A moving action is performed “out of sight.”
An object is moved.
The character performing that move is not actually performing an operand.
The object is not moved.
If an action has a “visible” operand, the person is performing operand attribution.
This exception is usually considered the most egregious of the three exceptions to the operando attribution rule.
For a more detailed explanation of this, see The Operando Attribution Rule.
The following table lists the Operand attribution rules for a move method, with the exceptions listed in bold.
Moving an object from one spot to another, with an invisible operand (A moving action): Move an object to a location with an “invisible” location modifier.
If there is an “unknown” operands location modifier, it is assumed that the location is the location of an invisible character.
This allows for the use of a character that is invisible.
The location is considered “permitted” if the location modifier indicates that the item or object is permitted to move.
Moving a moving item from a location to a specified location (A stop-it-or move action): Stop an object or item.
If no moving action was performed, a “not moving” condition is applied.
If any moving action has an “operant” modifier, the condition is that no item or item type is permitted or permitted to be moved.
A moving item to a